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January 21, 2007
Cult of Rapture QA Correction

Just a heads up to anyone who has seen the following entry in the recent Cult of Rapture QA and is a little worried, you can relax!

Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.

Chris Kline, BioShock Lead Programmer, has let us know that this is not correct:

That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.
Posted by David 1/21/2007 @ 4:27:32 PM EST. Comments   Link to this